She's not without weaknesses, though-landing multiple hits in a single turn deals bonus damage to the Assassin's massive HP pool, and each Chosen takes additional damage from a corresponding resistance faction (in the Assassin's case, the Reapers). The resulting fight showed off the Assassin's skillset-stealth, a powerful melee strike, will-crushing psionic attacks, and immunity from reaction shots (so no abusing overwatch to set up an ambush). The Assassin swooped in and abducted my Skirmisher. Any weapon-based attack against the Lost is called Headshot, and securing a kill in this way grants the attacker an additional action.Īfter reaching the rendezvous point and brokering a tenuous alliance, everything went to shit. But they can be removed from the battlefield just as easily. Unlike most XCOM enemy squads, which appear in groups of three or four at a time, the Lost would appear in groups of four to six or more, often in rapid succession. The Lost appear in droves, are attracted to the sounds of combat, and individually can be dispatched relatively easily. While escorting the two factions to the rendezvous point, my squads encountered one of War of the Chosen's new enemy types: the Lost, which are basically just zombies. It seems later talents will also unlock a ranged shock attack through the grapple wires. The grapple lets Skirmishers hookshot to higher terrain, as XCOM soldiers have sometimes been able to in the past-the new functionality is the ability to grapple enemies and pull them in close for a melee strike. Skirmishers are also equipped with a grapple gauntlet that provides both offense and mobility.
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